Building the Arena Competitive Gaming Platform
Company: Blitz, TSM
Project: Arena – Competitive Gaming Product & Brand Activation Engine
Role: Product Owner / Monetization Strategy Lead
Timeline: Launch Year + Q1 Commercialization
Focus Areas: Gamified Engagement, User Acquisition, Ad Revenue Diversification, Brand Partnerships
The Product
Arena was built as a competitive layer atop the everyday gaming experience—integrated directly into live gameplay and designed to amplify user engagement, retention, and community loyalty. At its core, Arena is a real-time competition engine that rewards players for in-game performance across multiple titles.
Players earn points automatically for skillful plays—multi-kills, high scores, consecutive wins, etc.—as they happen. Seamless onboarding, minimal friction, and meaningful rewards turned the Arena from a feature into a habit-forming loop.
The Event Format
Arena Events are live, time-boxed competitions. As users play their favorite games, they earn leaderboard points through pre-defined action triggers. At the event’s close, players in the top 100 receive tiered rewards including in-game currency, exclusive cosmetic drops, and real-world prizing.
This format delivered:
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Recurring engagement through scheduled event cycles
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Community momentum as users watched leaderboards in real time
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Social shareability from win moments and rank climbs
The Monetization Model
Instead of relying solely on traditional in-app advertising, Arena was positioned as a brand activation surface—a premium space where marketers could sponsor themed competitions, prize pools, or custom leaderboards.
I architected the business case and go-to-market playbook to target entertainment, gaming, and tech brands. The early adoption by several Tier 1 partners confirmed product-market fit and brought in $5M+ booked revenue in the first quarter post-launch.
Two monetization channels were built:
The Outcome
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Increased user engagement + community retention through competitive cycles designed for behavioral reactivation
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Diversified revenue streams with built-in scalability across multiple brand categories
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$5M in booked revenue in Q1 from inaugural monetization packages
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Product roadmap extended to include white-labeled Arena events for third-party publishers
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Gamified growth loops led to spikes in organic acquisition through word-of-mouth and leaderboard visibility
Key Learnings
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Products that feel like gameplay—not just overlays—drive repeat engagement and advocacy.
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Brands prefer participatory marketing; Arena turned passive impressions into moments of emotional investment.
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Monetization tied to joy (winning, progression, bragging rights) converts better than display-based disruption