Pivoting Blitz to SaaS with Blitz Pro
Company: Blitz
Project: Blitz Pro – Premium Subscription Tier
Role: Product Strategy & Monetization Lead
Timeline: Launch Year
Focus Areas: SaaS Monetization, User Retention, Feature Expansion, Upsell Architecture
The Challenge
Blitz, historically dependent on ad revenue, needed a sustainable, diversified revenue stream that wouldn’t erode user experience. The goal: increase user lifetime value (LTV) without increasing friction—and unlock scalable monetization through a product-first approach.
The Strategy
I developed Blitz Pro, a premium subscription model offering:
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Ad-free gameplay enhancement
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Expanded insights and advanced analytics
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Feature amplification tailored to each supported game
Crucially, Blitz Pro wasn’t gated behind paywalls. Instead, it supercharged each game’s most-used features, ensuring every upgrade felt like a natural next step—not a hard sell.
To ensure growth across all supported titles, Pro was built with a modular architecture, enabling easy feature mapping across game verticals.
The Upsell Model
Borrowing from the Spotify playbook, I optimized for conversion after usage. Users entered through a free tier and encountered contextual upsells only when they were actively engaging with relevant features. This kept the experience intuitive and user-first.
No splash screens. No banners. Just smart in-app nudges at moments of peak value realization.
Results & Outcomes
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SaaS revenue stream established, reducing reliance on ads
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15% MoM adoption rate, driven entirely by in-product CTA (no paid media)
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Scaled across 6 product teams using a unified subscription architecture
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Framework built for feature gating, AB testing, and churn win-backs
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SaaS roadmap launched, with extensibility across future game titles